Through the area of technology and the Costa Rican company Talenttec Professional, the school was invited to participate in the Programming Challenge, which measured the skills of its participants when developing a video game. The tournament was held on November 22 virtually.
Programming Challenge is a contest that has been designed to show the creativity, ingenuity and passion of future generations in the area of technology, with the aim of enhancing the skills demanded by the 21st century. In this edition, participants were asked to create a video game that had a minimum of 2 levels and a maximum of 5, which would respond to one of the UN’s sustainable development goals. In particular, to SDG number 10: reduce the inequality gap worldwide.
On behalf of the Gimnasio Moderno, four participants from second Decroly were chosen, according to their good performance in the technology area. Some of them had already participated in related events, for example, The Code Game, organized by Colegio Tilatá, and in which the school obtained the second place.
Our students participated in the Starter (6 to 8 years old) and Rocket (9 to 12 years old) categories, competing with teams from Costa Rica, Mexico, the Dominican Republic and even Colombia.
School creativity was in evidence with the classification to the finals of the four students who made up the school team. In this phase, the participants defended their creation in front of the jury, demonstrating their authorship, verifying that they knew the design and operation of their video game, to demonstrate their ability to solve global needs through technology.
Related below, there is a video in which the students present the games they created, as well as an infographic that delves into the reason for each creation:
Business Awareness by Martín Salcedo:
Anti-inequality by Felipe Carvajalino:
El Manzano by Juan Sebastián Herazo:
Greninja by Martín Giraldo:
The Gimnasio Moderno congratulates Felipe Carvajalino, Juan Sebastian Herazo, Martín Giraldo and Martín Salcedo, for their performance in the contest, they demonstrate their enthusiasm and commitment to one of the fundamental objectives of our curriculum: digital citizenship.
Additionally, the Technology area, together with the entire elementary section, also wants to thank them for this achievement and for the work done with love, patience and dedication.
Finally, Professor Héctor Martínez leaves a message of gratitude to the participants: “Thank you guys, for attending to my crazy things and agreeing to stay with me after school, to do programming, have fun together and enjoy it, creating video games. If you ask me what I want to happen from now on, I wish my students to spend extra time learning how to program video games with me during a long time before they start refusing to do it. Congratulations guys! ”